![]() ![]() Indeed, despite my best efforts, it just wasn’t in cards anymore, at least, not for North America. Although we’ve still seen some Wii releases over the past few years, seeing one more wasn’t a given. While it still feels like yesterday, it’s been nearly 14 years since the Wii launched. The older the platform, the more fun it is! The cleverer I need to be! The more ways I’ll need to figure out how to optimize things! However, for fun or not, if there’s even a small chance that a port can be released, I’ll do all the legwork I can to try and make that happen. I’m no stranger to porting games to discontinued platforms, even when I know they won’t see the light of day. Now, for some ports, that’s where it begins and ends. Perhaps a jolt of Wii nostalgia rushed through me that evening, but I suddenly wondered… how long would it actually take to port? How would it feel to play with a Wii Remote? How would it look in 4:3? Would it hit 60 frames per second right off the bat, or need optimization? I had many questions, but as soon as I held that Wii Remote and started playing, I knew I wanted to take it to the finish line. Like most of my ports, Shakedown: Hawaii on Wii began one Friday night on a whim of curiosity. ![]() It can be played entirely on the GamePad (with touch!), or on the TV from the comfort of your couch.Īnd here is the backstory to why Shakedown: Hawaii is coming to Wii and Wii U: You can play it with the Wii U GamePad, Wii U Pro Controller, Wii Remote, Wii Classic Controller, or Wii Classic Controller Pro. The Wii U version supports both SD and HD, 4:3 and 16:9. ![]()
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